Search Issue Tracker
By Design
Votes
0
Found in
Issue ID
873476
Regression
No
Particles are emitted not from a ParticleSystem position when ParticleSystem is behind its Collision Plane
To reproduce:
1. Open attached project.
2. Open and Play "Test" scene.
3. In Scene view, rotate "Particle System" to shoot particles at a "Plane" game object.
4. Now rotate "Plane" so it would be facing away from "Particle System".
Actual result: Particles are emitted from a different, unexpected position.
Expected result: Particles are emitted from "Particle System" position.
Reproducible: 5.3.7p1, 5.4.3f1, 5.5.0f3, 5.6.0b5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment