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By Design
Votes
0
Found in
4.2.0f4
Issue ID
558675
Regression
No
Particle systems created from script are rendered incorrectly in standalone builds
* Create a script that calls gameObject.AddComponent<ParticleSystem>() and attach it to a game object in a scene.
* Build and run a standalone player.
* Expected behavior: Particles should look the same as when you preview them in the Editor.
* Actual behavior: Particles are all pink squares (looks like missing material, texture image not found, etc.).
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used
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