Search Issue Tracker

By Design

Votes

0

Found in [Package]

Issue ID

1307822

Regression

No

Particle distribution discrepancy when sampling with mesh and skinned mesh blocks/operators.

Package: Visual Effect Graph

-

Repro steps:
1. Import the attached quad and sample the positions uniformly.
2. Compare with a regular quad.
3. Observe discrepancies.

Dev notes:
- Potentially, this issue comes with 16 bit index format but even forcing 16 bits on your asset didn't reproduce. The asset is correct, the GPU view created on this asset is incorrect, probably an API issue as well.

  1. Resolution Note:

    Clamp option is being explored to optionally keep all points within the triangle.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.