Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2017.1.X, 2017.2.X, 2018.1.X
Votes
0
Found in
2017.1.0b10
Issue ID
923165
Regression
No
Parental assembly gets unloaded when dynamically loading child assembly from bytes with .NET 4.6
Steps to reproduce:
1. Open attached project
2. Open "AssemblyLoadBug" scene
3. Enter play mode and observe console
assembly is loaded and its type is successfully retrieved
4. Exit play mode
at this moment the main assembly gets unloaded(without forcibly unloading it)
5. Enter play mode and observe console
Actual result: the main assembly is unloaded and getting its type causes a failure (Editor needs to be restarted)
Notes:
Only reproducible when using Assembly.Load from bytes (alternatively restart Editor, select "AssemblyLoadBug" in the hierarchy and change "Method" value to 'File')
Not reproducible with .NET 3.5 scripting runtime version
Reproducible with: 5.5.0b9, 2017.1.0b1, 2017.1f1, 2017.2.0b1
Fixed in: 2017.1.0p4, 2017.2.0b6, 2017.3.0a3, 2018.1.0b6
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture generator reference image fails despite valid size
- Agent mode can enter infinite execution loop
- AI Gateway responses contain duplicated sentences
- Texture 2D asset is created when promoting a generated Cubemap to a new asset
- Unable to copy multiple paragraphs from Assistant responses
Add comment