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Third Party Issue

Votes

4

Found in [Package]

1.0.0

Issue ID

1272363

Regression

No

onUnpairedDeviceUsed doesn't trigger when using Steam Remote play

Package: Input System

-

Reproduction steps:
1. Open user's attached project
2. Build and publish game to Steam
3. Attempt to join the game with non-host device by pressing Enter / Start

Expected result: onUnpairedDeviceUsed is triggered
Actual result: onUnpairedDeviceUsed is not triggered

Reproducible with: 1.0.0 (2019.4.3f1)
Could not test with: 2018.4.27f1, 2019.4.11f1, 2020.1.7f1, 2020.2.0b5 (couldn't publish game on steam)

  1. Resolution Note:

    Additional feature work needs to be implemented for this to be supported on the part of both Valve and Unity. The legacy system, however, is compatible with Steam Remote Play.

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