Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2019.1.0a13
2019.2.0a1
2019.2.6f1
2019.3.0a1
2020.1.0a1
Issue ID
1188333
Regression
Yes
OnPostprocessAllAssets no longer gets called when an Asset changes after calling EditorApplication.LockReloadAssemblies
How to reproduce:
1. Open user-submitted project (BugTest.zip)
2. Open the 'SampleScene' scene
3. Enter Play Mode
4. While in Play Mode open the DisableAutoCompile.cs script
5. Change anything in the script and save it
6. See the Console window
Expected result: OnPostprocessAllAssets gets called and prints about the changed script in the Console window
Actual result: OnPostprocessAllAssets does not get called
Reproducible with: 2019.1.0a13, 2019.1.14f1, 2019.2.8f1, 2019.3.0b6, 2020.1.0a8, 2020.1.0a25, 2020.2.0a16
Not reproducible with: 2017.4.33f1, 2018.4.11f1, 2019.1.0a12
Notes:
Could not reproduce on macOS
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Create Node Menu is not closing and “NullReferenceException: Object reference not set to an instance of an object” error is thrown when Shader Graph window is closed
- Assert error is thrown when the Editor language is set to one of the experimental ones in an HDRP project
- A BatchDrawCommand is using a pass from the shader “Universal Render Pipeline/Particles/Lit” that is not SRP Batcher compatible
- The Scene does not get rendered in the Player when MSAA is enabled and more than one Camera is used
- Crash on mono_object_get_class when generating Font Atlas of a specific font file
Resolution Note (fix version 2021.2):
Fixed in 2021.2