Search Issue Tracker
Won't Fix
Votes
0
Found in
2021.3.3f1
2022.1.4f1
2022.2.0a16
2023.1.0a1
2023.2.0a1
Issue ID
UUM-1498
Regression
No
[Oculus] Application doesn't recover after device connection was aborted and re-established with Oculus/Air link
Reproduction steps:
1. Open the user's attached project "SSAOXR.zip"
2. Make sure Quest 1/2 is attached and Oculus Link established
3. Enter Play Mode of the "SSAO_Stereo_Issues" scene
4. Unplug Quest
5. Re-plug Quest and re-establish Oculus Link connection
Expected result: Application recovers after device connection was aborted and re-established
Actual result: Application doesn't recover after device connection was aborted and re-established
Reproduces on: 2019.4.32f1, 2020.3.24f1, 2021.2.4f1, 2022.2.0b1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Choosing new HDR Colour using RGB values breaks colour on Intensity Selectors
- Rendering/Decal Layer Mask options are different inside Prefab Mode and outside Prefab Mode when the project is upgraded to Unity 6
- Incorrect Realtime GI Light Probes baking when more than one Light Probe Group is used and "Baked Global Illumination" is enabled
- Hovering on the three-dot menu also highlights the tab header near it when not all tabs fit the bar
- Crash on PPtr<Object>::operator when undoing "Modern UI Pack" elements
Resolution Note:
Our partners at Meta indicates this is the expected behavior when using Link