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Fixed in 5.3.6
Votes
28
Found in
5.3.2p3
Issue ID
769758
Regression
Yes
[DX11][5.3]Objects in scene view become impossible to select if scene contains reflective water
Steps to reproduce:
1. Open attached project "WaterReflection.zip"
2. Open scene "repro"
3. In scene view click on cube to select it
4. Notice that cube isn't selected
Not reproducible with: DX9 or OpenGL
Regression introduced in 5.3.2p2
Reproduced with: 5.3.2p3, 5.3.4p2
Not reproducible with 5.4
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michaelday008
Jul 10, 2019 00:40
It's 2019 and I'm having this issue. Is this really not fixed yet?
Dave-Hampson
Jun 12, 2017 12:12
The fix for this issue is included in:
5.5 and higher
5.4.3p1 and higher
5.3.7p2 and higher
mcapousek
Sep 06, 2016 14:53
Same issue here... in fresh 5.3.6p4 :(
Fallc
Jul 29, 2016 09:04
Also happens under GLCore 4.5!
Le-Pampelmuse
Jul 20, 2016 23:09
Like "SeriousACZ" pointed out, if you change the rendering time to happen in OnRenderObjects() instead of OnWillRenderObjects() it will not bug out the selection. As of Unity 5.3.5 there seems to no trade-off to that
Pherim
Jun 09, 2016 09:55
It still happens in 5.3.5 for me.
SeriousACZ
Jun 08, 2016 18:39
Same here on 5.4b17 with a script derived from the standard water reflection.
Note: if the rendering happens during OnWillRenderObject(), the view looks correct in the scene view but I can't select anything. If I click, there seems to be a significant chance the scene view will freeze and Unity will crash.
If I switch the rendering to happen in OnRenderObject() for the scene view, the gizmos and lines are messed up (rendering into the reflection instead), but I can click on things and I avoid the crash.
chriscode
May 12, 2016 21:44
Same issue here - with reflective script
chriscode
May 12, 2016 21:44
Same issue here - with reflective script
JuliusJ
Apr 08, 2016 06:48
This only happens when using DX11