Search Issue Tracker
Fixed in 2022.1.X
Votes
0
Found in
2020.3
2020.3.12f1
2021.1
2021.2
2022.1
Issue ID
1355905
Regression
No
"NullReferenceException" is thrown when a MonoBehaviour script that was attached to a GameObject is deleted
Steps to reproduce:
1. Open the attached project "BugRepro.zip"
2. Open Scenes/SampleScene
3. Delete Bug.cs script
4. Select GameObject in the Hierarchy window
5. Observe the Console window
Expected results: No errors are thrown in the Console window
Actual results: "NullReferenceException" is thrown in the Console window
Reproducible with: 2020.3.19f1, 2021.1.21f1, 2021.2.0b12, 2022.1.0a8
Could not test with: 2019.4.30f1 (Scripts are only partially deleted, data is still shown after the deletion)
Note: Only reproducible when "base.DrawDefaultInspector()" function is used
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed
- Icon section shows incomplete message and unusable check box in Build Profiles and Player Settings window instead of “Not applicable for this platform” for Dedicated Server Platform
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
Resolution Note (fix version 2022.1):
Fixed in 2022.1.0a15