Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.3.0a1
2018.3.0a1
2018.3.0f2
2019.1.0a1
2019.2.0a1
Issue ID
1115255
Regression
No
Unity allows to set color of the deleted gradient marker
Steps to reproduce:
1. Open attached project
2. Press on the particle system
3. In the Inspector double-click "Start Color" to bring up the Gradient editor
4. In the gradient, editor double click bottom right "gradient marker"(While double-clicking, make sure to HOLD the mouse button on the second click)
5. While still holding the mouse button down remove selected "gradient marker" by dragging away from the Gradient
6. Release the mouse button and select any color in the Color Picker
Expected result: Editor doesn't let the user select the color because gradient arrow is removed.
Actual result: NullReferenceException is thrown when trying to select a color.
Reproduced in: 2017.4.20f2, 2018.3.6f1,2019.1.0b3, 2019.2.0a6
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (2019.2.X):
very minor defect, won't fix.