Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2019.4
2020.3
2021.1
2021.2
Issue ID
1340374
Regression
No
No API to determine if a shader has warnings
We have an API to determine if a shader has errors, but there is no similar API for warning detection.
The API also lacks a possibility to fetch information about a specific shader - one needs to get this information about all shaders and filter the result.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Peter77
Jun 02, 2021 09:38
Related forum thread:
https://forum.unity.com/threads/extend-shaderutil-api-getshaderinfo.655216/