Search Issue Tracker
Fixed
Fixed in 6000.2.6f1, 6000.3.0a2
Votes
0
Found in
6000.0.45f1
6000.1.0b13
6000.2.0a8
6000.3.0a1
Issue ID
UUM-102573
Regression
No
Newly created VFX Graph template appears in the same of the graph view space even when the space is not empty
Steps to reproduce:
1. Create a project
2. Create > Visual Effects > Visual Effect Graph
3. Open newly created VFX Asset
4. Select any of the default templates
5. Press on the “+” icon in the VFX Graph window
6. Add more templates to the same VFX Graph Asset and observe
Actual results: Templates are being added to the middle of the graph view on top of other templates
Expected results: Templates are being added to the empty space in the graph view
Reproducible with versions: 6000.0.45f1, 6000.1.0b13, 6000.2.0a8
Couldn’t reproduce with versions: 2021.3.50f1, 2022.3.60f1 (“Insert a template into current VFX Asset” window doesn’t exist)
Tested on (OS): macOS Sequoia 15.3.1 (Intel)
Note: Templates are being added on top of other templates even when scrolled into the blank graph view space
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph does not get saved when pressing 'File -> Save'
- MultiColumnListView does not visually sort the column when BindingSourceSelection is set to "Auto Assign"
- GameObject assigned to Target Graphic in uGUI Toggle component stays dimmed when replacing it if Interactable was toggled off
- "GraphicsBuffer.IsValid()" returns incorrect result when SkinnedMeshRenderer is disabled
- Clear Dynamic Data On Build does not clear data after a clean build when the Atlas Population Mode is set to "Dynamic" or "Dynamic OS"
Resolution Note:
Forward-ports for this version need to be handled at a later time.