Search Issue Tracker
Fixed in 1.0.2
Votes
0
Found in [Package]
Issue ID
1066429
Regression
No
NetworkBehaviour generated PreStartClient does not call base.PreStartClient
NetworkBehaviour generated PreStartClient does not call base.PreStartClient
I have a base class with a "[SyncVar] GameObject x;" and a subclass with a "[SyncVar] GameObject y;"
The client will fill in "y" but not "x".
This is caused by UNetWeaver not generating a call to "base.PreStartClient()" when it generates the subclass's "PreStartClient".
To reproduce:
1. Download project attached.
2. Build and Run a Player and select host or server mode.
3. Run in the editor and select client mode.
Actual result: You should see an error logged for SubclassCube but not BaseClassCube.
Expected result: PreStartClient shall be called on subclass also.
The broken code is in Unity.UNetWeaver.NetworkBehaviourProcessor.GeneratePreStartClient
specifically https://github.com/Unity-Technologies/UnityCsReference/blob/master/Extensions/Networking/Weaver/UNetBehaviourProcessor.cs#L812
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Red squares instead of ticks in Import Activity Window options dropdown
- Multiple simultaneous input with the touch screen sometimes leaves button in not default state
- Crash on ShowDelayedContextMenu(bool) when changing the Size options of a Visual Element in the UIToolkit Inspector
- Crash when total memory consumption is over 2GB
- Red dots are rendered when copying texture with ASTC format and CompressGpu
Resolution Note (fix version 1.0.2):
Fixed in HLAPI package v1.0.2