Search Issue Tracker
Won't Fix
Votes
1
Found in
2017.4.1f1
Issue ID
1030046
Regression
No
Walkable Area randomly appearing on non-walkable meshes
Steps to reproduce:
1. Open attached project
2. Open _Scenes/StartZone
3. Bake out NavMesh/Observe the already generated NavMesh
Expected result: the tops of trees are consistently baked or not baked
Actual result: some tree tops are baked, others are not
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note (2021.2.X):
- If the goal is to remove every walkable surface on top of the tree pine. By design, it requires to use a NavMeshModifier attached to each Tree or use a 'non-walkable' NavMeshModifierVolume that encompass them all.
- If the goal was to make every surface on top of the tree pine being walkable, the changeset 08098fb allows that by reducing the 'Minimum region area' settings