Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
2017.3.0p1
Issue ID
1005463
Regression
No
[Performance] Multiple child folders causes a slow down when refocusing Unity window
Steps to reproduce:
1. Start a new project
2. Add user attached DemoAsset.cs script
3. Click on "Demo" in the top menu, and select "CreateAssets"
4. When it's finished, close the popped up dialog box and minimize or defocus Unity window
5. Reopen or select Unity window
6. Observe that the Unity window appears frozen at this point
Expected result: multiple child folders should not cause a significant delay refocusing the Unity window
Reproduced in: 2018.2.0a2, 2018.1.0b10, 2017.3.1p3, 2017.2.2f1, 2017.1.3p2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "The FrameSetting required to render this effect in the Game view depends on a disabled FrameSetting." warning appears when post-processing effects ere enabled in pipeline settings
- Crash on RaiseException when calling maxmath.comb() with the debugger disabled
- Crash on __pthread_kill when entering Play mode
- Crash on tlsf_free when exiting Play Mode in a specific project
- Camera Solid Color is overwritten when injecting Custom Render Pass at 'RenderPassEvent.AfterRenderingPrePasses + 1'
Resolution Note:
This problem is being investigated and will be reevaluated soon, but we can't promise any quick fix as this is not a regression and currently we're changing the asset pipeline backend with the purpose of being able to solve such problems through better design.