Search Issue Tracker
By Design
Votes
3
Found in
5.3.4f1
Issue ID
786582
Regression
No
[MultiDisplay][Editor] Canvas size depends on active Game view window size for all Game view windows
Reproduction steps:
1) Open users attached project
2) Open "DisplayTest" scene
3) Update each "Game view" by clicking "Aspect ratio" drop-down (in playmode you can just click on each "Game view" window)
Expected result:
Canvas should remain unchanged for each "Game view" (size should depend on "Target display"'s "Game view" window size)
Actual result:
Canvas size on each "Game view" is set to last updated "Game view" window size.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Add comment