Search Issue Tracker
Fixed in 5.4.0
Votes
2
Found in
5.3.2f1
Issue ID
778174
Regression
No
[MSE] Merging scenes causes baked GI corruption
Reproduction steps:
1) Open users' attached project
2) Make sure "Scene1" is loaded
3) Play scene.
4) Press "Space" button (it has to load "Scene2" additive)
5) Press "Space" button again (it has to merge both scenes)
Expected result:
Both scenes are merged and GI stays same as for 2 separate scenes.
Actual result:
After merging scenes GI is corrupted for "Scene2" objects.
Reproduced with:
5.3.1f1, 5.3.2f1, 5.3.3p3, 5.4.0b10.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment