Search Issue Tracker
By Design
Votes
2
Found in
5.3.2f1
Issue ID
767738
Regression
No
Moving Ambient Occlusion in GearVR
Ambient Occlusion Shadow in GearVR is moving
To reproduce:
1) Open the attached project
2) Build it to Samsung S6
3) Move GearVR in fast motions and notice that Ambient Occlusion shadows(marked in attached picture) move a bit with game camera.
This does not happen in editor.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
- Enabling “Editor Extension Authoring” in UI Builder doesn’t dirty the document and saving with shortcut doesn’t persist the state
- WebRequest.Create() function fails with "URI prefix is not recognized" errors when the project is built for Linux Standalone or Windows Dedicated Server
Add comment