Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
7
Found in
4.1.5f1
Issue ID
546969
Regression
No
MousePosition offset after Screen.SetResolution() in OSX standalone widowed mode
Steps to reproduce :
- import the project attached
- build for standalone OSX
- run the scene and notice the mouse offset
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [macOS] Editor crashes after entering Play mode with overlapping GameObjects with Cloth Component and Cloth Inter-Collision enabled
- Look Dev constantly regenerates the default Volume Profile when set to "None" instead of using the default one
- Look Dev errors are spammed when opening a new HDRP project when Look Dev was added to the layout in the previous project
- URP Scene Templates are not editable when first opened from the New Scene dialog
- Look Dev window flickers when resizing the window after docking it
baopham
May 08, 2017 23:30
This happens to me as well. On Windows platform. Unity 5.5
andyz
Jan 23, 2015 11:12
Probably related - exporting to win7, resizable window can sometimes end up showing wrong mouse coordinates after the window is re-sized