Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2019.1.0a14
2019.4
2019.4.1f1
2020.1
2020.2
Issue ID
1259502
Regression
Yes
MissingReferenceException and GUI errors are thrown when removing collider component while editting collider bounds
Reproduction steps:
1. Create or open any Unity project
2. Set the Layout to "Default"
3. Create a new GameObject in the Hierarchy4
4. Add Coillder component (Sphere, Box, Capsule)
5. Edit collider bounds
6. While still in the bound edit mode, remove the collider component through the Inspector
Expected: No errors are thrown
Actual: 'MissingReferenceException' and GUI errors are thrown
Reproducible with: 2019.1.0a14, 2019.4.2f1, 2020.1.0b14, 2020.2.0a16
Not reproducible with: 2018.4.23f1, 2019.1.0a13
Notes:
1. Errors can be cleared from the console and do not seem to affect the project in any way
2. Reproduced with collider components: Box, Sphere, Capsule
3. Does not reproduce with collider components: Box2D, Circle2D, Capsule2D, Edge2D, Polygon2D
4. The issue only reproduces when using the Default Layout.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Up, Down and other Buttons in a Style Sheet's Inspector unselect items when they are clicked while they are disabled
- Virtual Player remains active and still launches when removed from Additional Editor Instances from a custom Play Mode Scenario
- UI Toolkit Editor Window Creator becomes not interactable and greyed out when a long name is entered
- [Web][iOS] Web Player keeps restarting on launch when Native C/C++ Multithreading is enabled
- "Add Scene to Scenes in Build" pop-up reappears after Scene has already been added and another Multiplayer Editor Instance is loaded
Resolution Note (fix version 2021.2):
Fixed in - Unity 2021.2.0a11