Search Issue Tracker
By Design
Votes
0
Found in
4.5.5f1
Issue ID
658358
Regression
No
[MeshRenderer] Mesh cannot be accessed when running not in editor if the gameObject was instantiated from a fbx model.
To Reproduce:
1. Run the attached project in editor, observe that the collider on 'tank2_collider' is generated correctly from the sharedMesh in the MeshFilter from the tank2_collider gameobject (script TestScene.cs).
2. Build the project to iOS or standalone, notice that the collider is not generated because this error
'CollisionMeshData couldn't be created because the mesh has been marked as non-accessible'
is thrown, when trying to access the mesh which is used to generate the MeshCollider.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Line Brush blue outline appears at incorrect position when painting start of line in Tile Palette
- [URP] All materials render black when building via batchmode or without rendering Scene/Game view in Editor if Decal renderer Technique is set to "Automatic"
- Player Tags list shows extra blank space behind the scrollbar in the "Player Tags" settings window
- Edit Angular Limits gizmo handles are small and easy to miss-click in the Scene view
- Duplicate Player Tag save fails silently with no error or validation message
Add comment