Search Issue Tracker
Fixed in 0.1.0-preview.7
Votes
0
Found in [Package]
0.1.0-preview.1
Issue ID
1146246
Regression
No
[MemoryProfiler] AddupRawRefCount loop variable overflows when capturing large memory snapshots (> 2^31 entries)
Reproduction steps:
1. Inspect the source code for the "Memory Profiler" package
2. Open the source file "ManagedDataCrawler.cs"
3. Observe the loop inside the AddupRawRefCount method
Expected result: the loop variable "i" is of type uint to match the count it is iterating over
Actual result: the loop variable "i" is of type int while snapshot.connections.Count is a uint resulting in an overflow of "i" when snapshot.connections.Count > 2^31
Reproducible with package: 0.1.0-preview.6
Reproducible with: 2018.3.0a9, 2018.3.13f1, 2019.1.0f2, 2019.2.0a12
Could not test with: 2017.4.26f1 (no package manager), 2018.3.0a8 (unable to open the Memory Profiler Window)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera
Add comment