Search Issue Tracker
Won't Fix
Votes
0
Found in
2020.3.35f1
2021.3.6f1
2022.1.9f1
2022.2.0a18
2023.1.0a4
Issue ID
UUM-11328
Regression
No
Memory usage is not decreasing after closing VFX graphs
Reproduction steps:
1. Open the attached ‘Test’ project
2. Go to the ‘Window → Analysis → Profiler’ and observe the amount of used memory in the Edit Mode
3. Open the ‘Assets/VFX Graphs/VFX_1’ and ‘Assets/VFX Graphs/VFX_2'
4. Note that memory usage has increased
5. Close both ‘Assets/VFX Graphs/VFX_1’ and ‘Assets/VFX Graphs/VFX_2'
Expected result: Memory usage decreases
Actual result: Memory usage remains the same
Reproducible with: 2020.3.35f1, 2021.3.6f1, 2022.1.9f1, 2022.2.0a18, 2023.1.0a4
Reproduced on: MacOS 11.6 (Intel)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scrollbar becomes unusable when adding Elements to the List
- "One or more data file missing for baking set NewScene Baking Set. Cannot load shared data." error in Player when a specific project is built
- Choosing new HDR Colour using RGB values breaks colour on Intensity Selectors
- Rendering/Decal Layer Mask options are different inside Prefab Mode and outside Prefab Mode when the project is upgraded to Unity 6
- Incorrect Realtime GI Light Probes baking when more than one Light Probe Group is used and "Baked Global Illumination" is enabled
Resolution Note:
From Kah Yong Seow
"Please close this ticket as the cause of the slowness has been identified to be coming from a user script."
There is no clear evidence of a memory leak anyway. Memory is not necessarily reclaimed right away in the editor.