Search Issue Tracker
Fixed in 2017.3.X
Votes
1
Found in
5.6.1f1
Issue ID
920625
Regression
No
mecanim::statemachine::GetBlendTreeConstant crashes when Animation is ended
To reproduce:
1. Download attached project "proto-melee.zip" and open in Unity
2. Open "Main" Scene
3. Enter Play mode
4. Click the left button of the mouse
Expected Result: After a delay, a character should swing their weapon
Actual Result: After a delay, a character swings their weapon. Then the editor will crash.
Reproduced on Unity 5.5.4f1, 5.6.1p4, 2017.1.0b9 and 2017.2.0a3
Note: This issue appears on both Windows and OSX
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
Add comment