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Won't Fix

Votes

0

Found in

2019.2

2019.3

2020.1

2020.1.0a8

Issue ID

1190247

Regression

No

Material's RGBA output values are too high

Terrain

-

1. Open the attached 'PostProcessNaNs.zip'project
2. Open 'SampleScene' Scene
3. Select 'Main Camera' GameObject in the Inspector
4. Set Transform Position Y value to 90 and Transform Rotation X value to 90
5. Enter Play Mode
6. Move Camera along positive Z-axis
7. Observe Bloom's effect brightness in Game View

Expected result: Material outputs RGBA pixel values below 1, Bloom effect is not that intensive
Actual result: Material outputs high pixel values such as RGBA(14,11,2,1), Bloom effect is too intensive

Reproducible with: 2018.4.7f1 with smaller repro project, 2019.2.11f1, 2019.3.0b9, 2020.1.0a11
Couldn't test with: 2017.4.33f1, 2018.4.12f1 due to errors in original repro project

  1. Resolution Note (2019.3.X):

    Low priority based on product evaluation, extreme edge case

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