Search Issue Tracker
Fixed in 2019.1.X
Votes
0
Found in
2018.3.3f1
Issue ID
1120402
Regression
Yes
Material Picker allows to choose only one material until re-opened
1. Create an empty GameObject
2. Add MeshRenderer component
3. Invoke "Select Material" window and select material (1)
4. Select material (2)
==>
Material 1 is still applied to the MeshRenderer
Expected: Material should be changed to the selected one
WorkAround: Material can be changed after Material Picker window is re-opened
Note: Take a look into attached movie for details
Repro in Version 2019.1.0b1 (83b3ba1f99df) as well
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment