Search Issue Tracker
By Design
Votes
0
Found in
5.4.0f3
Issue ID
822767
Regression
No
Changing the standard shader render mode via script doesn't work in build
Steps to reproduce:
1. Create a new Unity 3D project
2. Import attached Unitypackage
3. Open "Demo" scene
4. Press play
5. Try to move the ball behind red obstacles using WASD keys
6. Notice how red obstacles become transparent ("editor.gif" attached)
7. Exit play mode
8. Build and Run on Windows
9. Repeat step no. 5
10. Notice how red obstacles don't become transparent ("player.gif" attached)
Expected behavior: red obstacles get transparent like in Editor
Reproduced with: 5.3.6p2, 5.4.0f3, 5.5.0a5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Add comment