Search Issue Tracker
Not Reproducible
Not Reproducible in 6000.5.X
Votes
0
Found in
6000.5.0a1
Issue ID
UUM-127160
Regression
Yes
[macOS] Cloth Select mode does not select any particles
Reproduction steps:
1. Create a new project
2. Create a 3D GameObject (e.g. Plane)
3. Add Cloth Component in the Inspector (Add Component > Physics > Cloth)
4. Click on the "Edit cloth constraints" button in Cloth Component to open Cloth Constraints Overlay
5. Switch to "Select" mode
6. Select particles by clicking or dragging on them
Actual result: No particles are selected
Expected result: Particles are selected
Reproducible with: 6000.5.0a1
Not reproducible with: 2022.3.69f1, 6000.0.62f1, 6000.2.13f1, 6000.3.0f1, 6000.4.0a3, 6000.4.0a5
Reproduced on: macOS Tahoe 26.1 (M4)
Not reproduced on: Windows 11
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
The provided issue does not reproduce.
Tested on MacOS and Windows 10//11.
Resolution Note (6000.5.X):
The provided issue does not reproduce.
Tested on MacOS and Windows 10//11.