Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.1.2f1
Issue ID
1062371
Regression
No
[OpenGL] Console window is showing an error when selecting a GameObject that uses geometry shaders
How to reproduce:
1. Open user's attached project "BugTopology.zip"
2. Open "Demo2" Scene located in Hexasphere/Demos/Demo2 folder
3. Expand in the Hierarchy GameObject (Hexasphere -> WireFrame) and select a "Wire" GameObject
Expected result: There's no error shown in the Console window
Actual result: The error is thrown showing that primitive topology does not match with the topology expected by the geometry shader
Reproducible with: 2017.1.4p2, 2017.2.3p2, 2017.4.7f1, 2018.1.8f1, 2018.2.0f2, 2018.3.0a5
Note: This issue also reproducible on Windows. In "Player Settings" Graphics APIs for Windows needs to be set up to "OpenGLCore"
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (2020.1.X):
[various]
Closing older low priority bugs that have not increased in user pain and are not blocking for users shipping projects.