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Fixed in 12.0.0
Votes
76
Found in [Package]
6.7.0
Issue ID
1149057
Regression
No
[URP] VFX Graph projects have visual artifacts when viewed with certain mobile GPUs
Team notes:
- VFX Graph not production ready on mobile, aim to address during 2020 cycle.
- More info on forums: https://forum.unity.com/threads/effects-created-using-vfx-graph-not-showing-on-android.841465
Repro steps:
1. Create a default VFX Graph
2. Drag it in the scene
3. Build the project for Android
4. Launch the project on the phone
5. Depending on the phone, severe visual artifacts can be visible (images attached).
Notes:
- Visual artifacts on Moto G5s Plus (Adreno 506)
- Works fine on Samsung S9 (Adreno 630)
-
artliho
Jul 04, 2019 09:46
Same issue with Xiaomi Redmi Note 5 (Adreno 509) and Xiaomi mi 4c (Adreno 418)
-
phoria_developers
Jun 11, 2019 07:13
Issue on go and quest, when particles are still and orientation fixed (to avoid billboarding) they stretch on the y axis essentially to infinity, however the texture tiles. This doesn't occur on the desktop rift.
-
nseb
May 13, 2019 12:23
Same issue with Galaxy S8 and Oculus Go
-
Kuroshiki
Apr 29, 2019 15:50
Same issue with OnePlus 3 and Oculus Go (Adreno 530)
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Resolution Note (fix version 12.0.0):
Fixed in 2022.1.0a12. Verified on Samsung Galaxy Fold 2. Thank you all for following this issue. The VFX Graph is not out of preview for mobile and our aim is to address this during the 2020 cycle. This will include looking into mobile issues such as this one, as well as a further focus on URP integration, including lit shaders.
We will temporarily close this issue with a 'postpone' tag to manage expectations that there won't be an imminent resolution and that work on this will come as part of a bigger mobile push for the VFX Graph throughout this year. Please rest assured that the issue is very much on our radar and will be looked into by out team.
Stay healthy and safe!