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Votes
0
Found in
2019.1.0a10
Issue ID
1104424
Regression
No
[LWRP][Gles3][Android] Water shader is distorted on Adreno GPUs using BoatAttack project
Steps to reproduce:
1) https://github.com/Verasl/BoatAttack - clone this repository (Packages/5.1.0 branch)
2) Open project in Unity
3) Make sure Graphics API is set to Gles3
4) Build and run Island scene on a device
Observe: Adreno devices will not render water correctly
Expected result: Water should be smooth (check attached video 'expected')
Actual result: Water shader is rendered distorted (check attached video 'bug')
Reproduced with:
2019.1.0a10
Devices under testing:
Reproduced with:
VLNQA00107 Google Nexus 6P*, OS:8.0.0, CPU:arm64-v8a, GPU:Adreno (TM) 430
VLNQA00216 Razer Phone 2*, OS:8.1.0, CPU:arm64-v8a, GPU:Adreno (TM) 630
VLNQA00202 Samsung Galaxy Note9, OS:8.1.0, CPU:arm64-v8a, GPU:Adreno (TM) 630
Not reproduced with:
VLNQA00175 Samsung Samsung Galaxy Note9, OS:8.1.0, CPU:arm64-v8a, GPU:Mali-G72
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