Search Issue Tracker
Fixed in 13.1.0
Votes
0
Found in [Package]
13.0.0
Issue ID
1371299
Regression
Yes
[Linux][URP] "Cancelling DisplayDialog" errors when opening "3D Sample Scene (URP)" Template project
Reproduction steps:
1. In Unity Hub, create new "3D Sample Scene (URP)" Template project
2. After project opens, observe Console window
Expected result: No errors
Actual result: "Cancelling DisplayDialog because it was run from a thread that is not the main thread: Moving file failed Moving Library/ShaderCache/shader/Unlit650d/01/f9d9f64b881af3c1ba0ccb57a2d4590b.bin to Library/ShaderCache/shader/Unlit650d/00/f9d9f64b881af3c1ba0ccb57a2d4590b.bin:" errors
Reproducible with: 12.0.0 (2022.1.0a9), 13.0.0 (2022.1.0a12)
Not reproducible with: 7.7.1 (2019.4.31f1), 10.7.0 (2020.3.20f1), 11.0.0 (2021.1.25f1), 12.0.0 (2021.2.0b15, 2022.1.0a8)
Note:
Issue no longer reproduces after closing and reopening the project
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 13.1.0):
Fixed in 13.1.0, which is available from 2022.1.0a13