Search Issue Tracker
Fixed in 1.0.0
Votes
1
Found in [Package]
0.2.10-preview
Issue ID
1167013
Regression
No
[Linux][Editor][keyboard] When Input Handling is set to both, keyboard input stops working.
Github: https://github.com/Unity-Technologies/InputSystem/issues/693
Repro:
1. Download project and package from: https://github.com/Unity-Technologies/InputSystem
2. Choose whichever project
3. Set Active Input Handling to Both in Project Settings -> Other Settings. (Editor needs to restart)
4. Enter Playmode and observe keyboard input
Actual: When Active Input Handling is set to both, keyboard input stops working in Linux Editor
Note: This only affects keyboard, and this only affects Editor.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 1.0.0):
Fixed in Input System version 1.0.0