Search Issue Tracker
Won't Fix
Votes
1
Found in
2018.4
2018.4.14f1
2020.2
Issue ID
1227437
Regression
No
[Linux] Canvas Buttons respond incorrectly when clicked in multi-display Player
Reproduction steps:
1. Download and open the attached project called "MultiDisplayTouchTest.zip"
2. Build and run the project
3. While in Player, press the area without a Button below "Button 1" of Display 1
Expected result: No Button responds
Actual result: "Button 4" of Display 2 is pressed
Reproducible with: 2018.4.22f1, 2019.3.13f1, 2020.1.0b8, 2020.2.0a11
Notes:
- Not reproducible on Windows
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Errors "InvalidOperationException: Trying to use a texture (_InternalGradingLut)..." and “Render Graph Execution error” shown and Scene turns black when 16 or more Render Objects are used
- GameObjects in the Game View are rendered differently than in the Scene View when the Rendering Path is set to "Deferred" and Screen Space Shadows Renderer Feature is added
- Errors “InvalidOperationException: Trying to use a texture (_CameraDepthTexture)...” and “Render Graph Execution error” shown when selecting GameObjects with Mesh Renderer from the Hierarchy
- macOS stutters in a minimal project
- [Usability] HDRP Wizard calls for VR fixes when opening the HDRP Wizard a second time after they have already been applied and the Wizard has finished checking
Resolution Note (2020.2.X):
Unity does not currently support input on a secondary display.