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Fixed in 2017.3.0f3

Fixed in 5.6.X, 2017.1.X, 2017.2.X

Votes

57

Found in

5.6.0f3

Issue ID

898262

Regression

No

JobTempAlloc error appears in Standalone Build output log if trees are in the Scene

Terrain

-

Reproduction Steps:
1. Import attached project.
2. Open Test scene.
3. Build and Run.
4. In Standalone Build Data files, open output.log.

Expected result: Allocator errors should not be shown.
Actual result: The following error appears:
"Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak"

Note #1: If trees are removed from terrain, the error no longer appears.
Note #2: No obvious memory leak is detected.

Reproducible with: 5.5.3f1, 5.6.0f3, 2017.1.0p2

Comments (93)

  1. DeadShawn

    Aug 07, 2017 03:28

    5.6.2f1 getting this error

  2. ohbado

    Aug 05, 2017 12:57

    Still happens in 5.6.3f1. please fix it! Please fast! seriously!

  3. sameer-mirza

    Jul 31, 2017 10:59

    I'm getting this when I try to minimize a build using native Windows functions. In minimized state I keep getting this until I restore the window or close it (version 5.6.2f1)

  4. sinvent

    Jul 27, 2017 14:07

    Still happens in 2017.1p1, please fix it!

  5. MikeHergaarden

    Jul 27, 2017 12:42

    Still happens in 2017.1p1

  6. Diggidy

    Jul 26, 2017 22:18

    What version is this fixed in? Currently using 5.6.2p3 and still getting this error.

  7. Gregorik

    Jul 24, 2017 21:51

    Getting it in 5.6.2f1 editor, and it's a bad one.

  8. LunarExGames

    Jul 19, 2017 22:45

    Getting the error "Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak" then it'll eventually crash the program. Can't release the game this way!

  9. philc_uk

    Jul 11, 2017 22:15

    Seriously - Unity!!! Please fix this ASAP / Release to the older versions..!!

  10. MikeHergaarden

    Jul 11, 2017 08:35

    So this is now marked as "fixed in the future"...What version though?

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