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Under Consideration for 6000.0.X
Votes
0
Found in
6000.0.62f1
Issue ID
UUM-129393
Regression
No
IPreprocessShaders not invoked if Mult-Process AssetBundle Building is enabled
Reproduction steps:
1. Open the attached project "ReproProj"
2. In menu bar, click Tools > Build Asset Bundles
3. Observe the Console
4. Note that the size of the bundle is printed to the Console (approximately 6025)
5. Open “/Assets/Editor/ShaderPreprocessor.cs”
6. Comment out lines 20 and 21
7. Repeat steps 2 and 3
Expected result: Printed bundle size changes to approximately 22635
Actual result: Same bundle size is printed in the Console
Reproducible with: 6000.0.62f1
Not Reproducible with: 6000.0.63f1, 6000.2.14f1, 6000.4.0a5, 6000.5.0a2
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
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