Search Issue Tracker
Won't Fix
Votes
0
Found in
2019.2.0a13
2019.3.0a1
2019.3.0a11
Issue ID
1173639
Regression
Yes
[iOS] [OpenGLES3] Multi-Display causes a crash on UnityFramework`GfxFramebufferGLES::GetFramebufferName
How to reproduce:
1. Build the "Multi-DisplayTest.zip" project for iOS with openGLES3 Graphics API
2. Connect extra screen to iOS device (via cable or Airplay)
3. Run the build on iOS device
Actual result: Unity crashes.
Reproducible with: 2019.3.0a11, 2019.2.0f1, 2019.2.0a13.
Regression introduced in: 2019.2.0a13.
Not reproducible with: 2019.2.0a12, 2019.2.0a1, 2019.1.13f1, 2018.4.5f1, 2017.4.30f1.
Tested with:
- iPhone 6s (iOS 11.4.1)
- iPhone 7 (iOS 10.2)
- iPhone Xr (iOS 13.0)
Notes:
- Also reproducible on openGLES 2 (case 1173733)
- Also reproducible on Metal (case 1173096)
- Not reproducible on Android
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (2019.3.X):
GLES is deprecated on iOS in 2019.3