Search Issue Tracker
Fixed in 4.1.X
Votes
0
Found in
3.2.0b2
Issue ID
387712
Regression
No
iOS mode editor handles textfield input inconsistently
The editor uses TTF text rendering in all modes, but the iOS runtime uses bitmap text rendering. This means that you can input non-ascii letters in textfields from an editor in iOS mode, but on an iOS runtime you can't by default (need to use a custom font for that).
The editor in iOS mode should work the same as the iOS runtime in this regard.
Steps:
- Create a project with a monobehaviour on a GO with a GUI method just handling a textfield.
- Enter playmode.
- Enter some non-ascii characters.
- Observe how this works just fine.
- Build and run the same scene on an iOS device.
- Enter some non-ascii characters.
- Observe how this fails.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Create Node window cannot be resized or moved after maximizing and reopening it
- [Usability] Cannot toggle Scene checkboxes using TAB/Enter in Build Profiles’ > Open Scene List
- Installing HDRP package throws Shader Graph validation warning about Exposure node when installed in Universal 3D Template
- ShaderGraph “Create Node” menu’s resize icon overlaps with the menu's scrollbar
- ShaderGraph “Create Node” menu’s Search bar's typing cursor is barely visible since it's black on a dark background
Add comment