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Won't Fix
Votes
0
Found in
2017.1.0f3
Issue ID
942239
Regression
No
[iOS][Metal] Transparent and Fade gameObjects render under other gameObjects when "Anti Aliasing" is "2x Multi Sampling"
Only reproduces on iOS with Metal API and only when Anti Aliasing is set to "2x Multi Sampling".
Steps to reproduce:
1. Open user's project (BlurTest.zip)
2. Change Graphics API to Metal
3. Build and Run on iOS device (Notice: Blue cube is *in front* of red cube)
4. Press button "Switch Camera Post Processing (Blur)"
Expected behaviour: blue cube stays in front of red cube, just gets blurred.
Actual behaviour: blue cube is *behind* the red cube.
Reproduced with: 2017.20b8, 2017.1.0p5, 5.5.4p2.
Tested with: iPad Pro 10.5", iOS10.3.3, Xcode 8.0 b4.
Note: works as expected in Editor, Standalone and Android.
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Resolution Note (2019.3.X):
we added warning explaining what's up (older gpu/ios cannot do non-destructive aa resolve)