Search Issue Tracker
By Design
Votes
0
Found in
5.2.0f3
Issue ID
728639
Regression
Yes
[iOS][GLES] RenderTexture.GetTemporary returns empty texture
1. Open attached project
2. Build to iOS and set Graphics API to gles(works both)
3. In game, spinning cube will be grey(it should display camera view)
Note: no repro on metal
Workaround: instead of getting and setting temporary rendertexture on update use OnPostRender
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Custom ScriptableObject asset in the project setting are not well deserialized during the Reimport All process
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
Add comment