Search Issue Tracker
Duplicate
Votes
12
Found in
5.4.0b18
Issue ID
813482
Regression
No
[iOS] Crash in DrawBuffers() before splash screen with Metal on iOS 10
Steps to reproduce:
1) Open the last attached project (OC link).
2) Build for iOS with Metal as Graphics API.
3) Run on a device
The app crashes in 'DrawBuffers()' (GetPrimitiveCount at GfxDeviceMetal.mm:618). This issue doesn't appear with GLES2/3.
-
Pashpash
Sep 17, 2016 00:07
I'm experiencing the same issue using 8.0 (8A218a), Unity 5.4.1p1, and iOS 10.0.1. I switched to a different phone running iOS 9.3 and the project worked with no changes.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
This is a duplicate of issue #786455