Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
5.3.6p7
Issue ID
848041
Regression
No
[iOS] Auto-rotation doesn't work while broadcasting using ReplayKit
When using the iOS ReplayKit to broadcast video feed, auto-rotation doesn't work
To repro:
1: Open attached project
2: Build for iOS
3: Adding following to Xcode info.plist:
<key>NSCameraUsageDescription</key>
<string>Front-facing camera during gameplay</string>
<key>NSMicrophoneUsageDescription</key>
<string>Record microphone for commentary</string>
4: Run on iOS 10 iPad (tested iPad pro iOS 10.1) with Mobcrush app installed
5: Accept permissions for camera and microphone
6: Click Start Broadcast button
7: Broadcast to Mobcrush
8: Rotate the device and see that the screen doesn't auto-rotate
9: Open "empty" Xcode project, start broadcasting and see that auto-rotation works
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment