Search Issue Tracker
Duplicate
Votes
5
Found in
5.4.0f3
Issue ID
820742
Regression
Yes
Instantiated animated UI prefab object randomly does not show up (> 5.4)
Steps to reproduce the issue:
1. Download and open attached project.
2. Open scene named "scene01".
3. Enter the Play mode.
4. Notice that one UI particle object was instantiated and "ATK Dice" text object appeared in the "Game" window automatically.
4. Try pressing Space bar every second (or even more frequently) for some time to instantiate more UI prefab objects.
Actual result:
Sometimes UI prefab objects are not displayed on the screen, yet they are instantiated, since "Spawned" counter registers them and they appear in the "Hierarchy" window.
Expected result:
Every instantiated UI prefab object should be displayed on the screen.
Reproduced with:
5.4.0f3, 5.5.0a5.
Cannot reproduce with:
5.1.5f1, 5.2.5f1, 5.3.6p2.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Disabled assets in Import Unity Package window aren't tracked but count as being selected by user
- [Windows] Crash on GetManagerFromContext when video is playing and creating High Definition 3D Projects after FMOD failed to switch back to normal output Error appeared
- GC Alloc produced when adding items to MultiColumnListView with Auto Assign Binding
- Mouse and Pointer Events are called incorrectly in ScrollView with XRUIInputModule
- Memory leak occurs when repeatedly minimizing and maximizing the UI Builder window
This is a duplicate of issue #821319