Search Issue Tracker
By Design
Votes
0
Found in
4.6.1f1
Issue ID
658087
Regression
No
[InputField] OnSelect() is not triggered when removing focus with return key and clicking on input field again
Steps to reproduce this issue:
1. Open the attached project
2. Open 'OnSelectTest' scene
3. It has input fields which trigger OnSelect() when selecting it
4. Play the scene
5. Click on input field
6. Notice that the Debug.Log message is called.
7. Press Return or Enter on your keyboard to remove focus from the InputField
8. Click on the InputField again
9. Notice that NO Debug.Log message was called. This shows that removing focus through a keyboard key press does not allow the Select event to be fired later when expected.
If you remove focus from input field with mouse click then it works as expected
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build and Run button greyed out for locally invalid architecture, despite remote build is specified
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
Reelix
Sep 03, 2018 18:33
Here's a hack to fix it.
theInputField.onEndEdit.AddListener(delegate { IsSelected(false); });
private void IsSelected(bool isSelected)
{
if (isSelected == false)
{
EventSystem theSystem = EventSystem.current;
if (!theSystem.alreadySelecting)
{
theSystem.SetSelectedGameObject(null);
}
}
}