Search Issue Tracker
Fixed
Fixed in 1.7.0
Votes
0
Found in [Package]
1.4.4
1.5.0
Issue ID
ISXB-420
Regression
No
InputDeviceTester Sample has missing Prefabs
Reproduction steps:
1. Create a new project
2. Install the “Input System“ Package
3. Import the “InputDeviceTester” Sample from the “Input System“ Package
4. Open the “InputDeviceTester” Scene
Expected result: No errors in the Console
Actual result: Errors in the Console indicating that there are missing Prefabs
Reproducible with: 1.4.4 (2021.3.19f1, 2022.2.8f1, 2023.1.0b5, 2023.2.0a4), 1.5.0 (2021.3.19f1, 2022.2.8f1, 2023.1.0b5, 2023.2.0a4)
Not reproducible with: 1.4.4 (2020.3.45f1), 1.5.0 (2020.3.45f1)
Reproduced on: macOS 13.0.1 (Intel), Windows 11 (User reported)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ResizeScriptingList<ScriptingObjectPtr> when passing an undeclared variable to the results parameter for GameObject.FindGameObjectsWithTag
- [Android] "Screen.safeArea.y" always returns values outside of the Safe Area when the device is in Portrait orientation
- Frame spike due to many TreeRenderer.TreeUpdated calls when repositioning terrains in large Scenes
- Crash on GameObject::RemoveComponentFromGameObjectInternal when reparenting Text GameObjects
- [IL2CPP-GarbageCollector] Changing GCMode might permanently disable GC in a multithreaded context
Resolution Note (fix version 1.7.0):
Fixed errors about missing prefabs in the Input Device Tester sample project.