Search Issue Tracker
Fixed in 2017.2.0f3
Votes
0
Found in
2.6.1f3
Issue ID
332558
Regression
No
Input.GetKeyDown doesn't detect KeyCode.Print and KeyCode.SysReq on Windows.
Input.GetKeyDown doesn't detect KeyCode.Print or KeyCode.SysReq.
This code will not work as intended:
if (Input.GetKeyDown(KeyCode.Print) || Input.GetKeyDown(KeyCode.SysReq)) print("screenshot");
As a workaround Input.GetKeyUp can be used.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Icon section shows incomplete message and unusable check box in Build Profiles and Player Settings window instead of “Not applicable for this platform” for Dedicated Server Platform
- "Editor unavailable" message is displayed when navigating to "Get set up" tab in Unity Hub
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
Add comment