Search Issue Tracker
Fixed in 7.1.5
Votes
0
Found in [Package]
7.1.1
Issue ID
1184490
Regression
Yes
[Improved Prefab] NullReference Exception is thrown on applying all changes made to GlobalLight2D
NullReference Exception is thrown on applying all changes made to GlobalLight2D
Steps to Reproduce:
1. Open attached project
2. Install Window > Package Manager > Lightweight RP
3. Project > Assets > right-click > Rendering > Lightweight Render Pipeline > Pipeline Asset
4. Project > Assets > right-click > Rendering > Lightweight Render Pipeline > 2D Renderer
5. Assign UniversalRenderPipelineAsset to Edit > Project Settings > Graphics > SRP Settings
6. Assign New 2D Renderer Data to Project > UniversalRenderPipelineAsset > Inspector > General > RendererList
7. Change value of Global Light 2D > Inspector > Light 2D > Light Order to 5
8. Click on Hierarchy > GlobalLight2D > Inspector > Prefab > Overrides > Apply All
Expected result: Changes applied to the prefab
Actual result: NullReference Exception is thrown on applying all changes made to GlobalLight2D
Reproducible on: 2019.3.0b4, 2019.3.0b3, 2019.0a5
Working fine on: 2019.2.1f1
Environment: Windows 10 and Mac 10.14
Stack Trace:
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.Experimental.Rendering.Universal.HeaderModifier.HandleEvent (UnityEngine.UIElements.EventBase evt) (at Library/PackageCache/com.unity.render-pipelines.universal@7.1.1/Editor/2D/HeaderModifier.cs:20)
UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) (at <d00f1b61b8b243648d8e1b7410a0ee0f>:0)
UnityEngine.UIElements.EventDispatchUtilities.PropagateEvent (UnityEngine.UIElements.EventBase evt) (at <d00f1b61b8b243648d8e1b7410a0ee0f>:0)
UnityEngine.UIElements.DefaultDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <d00f1b61b8b243648d8e1b7410a0ee0f>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <d00f1b61b8b243648d8e1b7410a0ee0f>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEventQueue () (at <d00f1b61b8b243648d8e1b7410a0ee0f>:0)
UnityEngine.UIElements.EventDispatcher.OpenGate () (at <d00f1b61b8b243648d8e1b7410a0ee0f>:0)
UnityEngine.UIElements.EventDispatcherGate.Dispose () (at <d00f1b61b8b243648d8e1b7410a0ee0f>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <d00f1b61b8b243648d8e1b7410a0ee0f>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEventQueue () (at <d00f1b61b8b243648d8e1b7410a0ee0f>:0)
UnityEngine.UIElements.EventDispatcher.OpenGate () (at <d00f1b61b8b243648d8e1b7410a0ee0f>:0)
UnityEngine.UIElements.EventDispatcherGate.Dispose () (at <d00f1b61b8b243648d8e1b7410a0ee0f>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <d00f1b61b8b243648d8e1b7410a0ee0f>:0)
UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) (at <d00f1b61b8b243648d8e1b7410a0ee0f>:0)
UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at <d00f1b61b8b243648d8e1b7410a0ee0f>:0)
UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <d00f1b61b8b243648d8e1b7410a0ee0f>:0)
UnityEngine.UIElements.UIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at <d00f1b61b8b243648d8e1b7410a0ee0f>:0)
UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at <ede85b10691a411faa239e6306258393>:0)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ScrollView speed is slower when entering Play mode
- UI Builder elements disappear and "Semantic - Unknown template name" error appears when changes to "Template" parameter are saved
- Renderers outside Light Probe hull use incorrect Ambient Probe values when "Renderer Light Probe Selection" is set to "Use Ambient Probe" and "Light Probes" on Mesh is set to "Blend Probes"
- ArgumentNullException error occurs when selecting a Camera in the Hierarchy with the Scene view open
- Clicking 'Open Editor Log' through the Console fails to open redirected Logs when relative Log files exist outside of the Project root
Add comment