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Fixed in 2019.2.X

Votes

1

Found in

2017.4.0f1

2017.4.18f1

2018.3.0f2

2019.1.0a13

Issue ID

1117999

Regression

No

Import errors when converting from Blend to FBX

Asset - Importers

-

To reproduce:
1) Create a new project
2) Import attached models
3) Check the .fbx model

The clips are broken up, and most of them are wrong

Reproduced in 2017.4.0f1, 2018.3.0f2, 2019.1.0a13

Comments (14)

  1. switzerelijah01

    Aug 25, 2020 08:46

  2. switzerelijah01

    Aug 25, 2020 08:46

  3. switzerelijah01

    Aug 25, 2020 08:45

  4. myxolobe

    Jun 02, 2020 02:42

    The fix to this issue caused another issue: https://issuetracker.unity3d.com/issues/using-multiple-animation-clips-in-blender-not-all-animation-clips-are-imported-using-a-blend-file

    I'm surprised that Unity would choose to solve a problem in a way that breaks developers' existing workflows that's been around for a very long time. One person comes along who wants to use the Unity-Blender integration in a slightly different way, and then it changes for everyone else. This issue should have been solved the proper way: by allowing the user to choose how to import animations from a .blend file.

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