Search Issue Tracker
Won't Fix
Votes
0
Found in
5.4.0a4
Issue ID
749708
Regression
No
[ImageEffects] Tonemapping Color Grading "Fast Mode" makes LUT inconsistent
Using "Fast Mode" for Tonemapping Color Grading component makes LUT results inconsistent. Result with some LUTs is correct, with others not. Disabling "Fast Mode" in script makes the LUT work correctly in all cases.
Repro steps:
1) Open attched project and scene "TestLUT".
2) Notice how the LUT texture is not working correctly
Comparison 1 - Disable Tonemapping Color Grading and enabled LUT Color Correction, notice correct LUT result
Comparison 2 - Apply LUT "LUT_Adjust2", notice correct LUT result
3) Open script "TonemappingColorGrading.cs", go to line 17 and change bool "fastMode" to false.
4) Notice how the LUT texture now works correctly.
Doc - https://docs.google.com/document/d/1hOac507SwRMYkRFcFyelLGKKdo9UHQ0IfJzh8eUr-Oc/edit
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
- Enabling “Editor Extension Authoring” in UI Builder doesn’t dirty the document and saving with shortcut doesn’t persist the state
- WebRequest.Create() function fails with "URI prefix is not recognized" errors when the project is built for Linux Standalone or Windows Dedicated Server
Add comment