Search Issue Tracker
Fixed in 0.0.24
Votes
24
Found in [Package]
0.0.7
Issue ID
1119844
Regression
No
[IL2CPP] Null Exception is thrown when passing NativeList to a IJobParallellFor
Steps to reproduce:
1. Download attached project
2. Build project for Standalone with IL2CPP backend
Results: Null exception is thrown
NullReferenceException: Object reference not set to an instance of an object.
at Unity.Jobs.IJobParallelForDeferExtensions+ParallelForJobStruct`1[T].Initialize () [0x00000] in <00000000000000000000000000000000>:0
at Unity.Jobs.IJobParallelForDeferExtensions.Schedule[T,U] (T jobData, Unity.Collections.NativeList`1[T] list, System.Int32 innerloopBatchCount, Unity.Jobs.JobHandle dependsOn) [0x00000] in <00000000000000000000000000000000>:0
at Testscript.Update () [0x00000] in <00000000000000000000000000000000>:0
Reproduced with: 2019.2.0a3, 2019.1.0b1, 2018.3.3f1
Not reproducible in Editor and mono backend
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reflection Probe “Probe Scene Editing Mode:” text is barely visible
- [HDRP] Game view doesn’t refresh after changing Camera Background Type until mouse moves over it
- Some Shaders appear twice in Material Shader selection menu
- Editor freezes with a StackOverflowException when certain asset types are assigned to a managed component in a SubScene via AddComponentObject
- Scale Snapping with Gizmos does not work in the Scene view when Snapping and Absolute Grid Snapping are toggled off
Resolution Note (fix version 0.0.24):
Fixed in upcoming dots release